Posted by admin in Instance/Raid
Trial of the Crusader (TOC) Boss Fight Strategy (Videos)
Trial of the Crusader is an epic 10- and 25-player raid dungeon in the Crusaders’ Coliseum with five encounters. The Crusaders’ Coliseum is an arena complex located in the center of the Argent Tournament Grounds, in northeastern Icecrown. The bosses drop tier 9 gears in this raid. The following videos are for 10 man mode.
1. The Beasts of Northrend Encounter (1st boss fight)
The Beasts of Northrend encounter is made up of three sub-encounter:
- Combat Gormok the Impaler, a magnataur
- Combat Acidmaw and Combat Dreadscale, a pair of jormungar
- Combat Icehowl, a wendigo
Things to remember for the Acidmaw and Dreadscale (2nd phase) fight
Please read the following bit of advice from “WowWiki” for this boss if you plan to attend the guild raid.
The key mechanic in this phase is interaction between Burning Bile and Paralytic Toxin.
- Acidmaw applies Paralytic Toxin; Dreadscale applies Burning Bile.
- Players with Paralytic Toxin can get it removed by running close to a player with Burning Bile and taking a tick of fire damage.
- Burning Bile falls off naturally and cannot be removed.
- One worm is mobile and the other stationary. Regularly they burrow themselves and switch state after resurfacing.
Both worms can be tanked normally. They apply their special attack depending on their state, that is the mobile worm applies it only to its tank, while the stationary worm puts it on a random group of players (AoE). The mobile worm also spawns poison circles around itself (similar to Grobbulus), thus must be moved.
Initially, Dreadscale is mobile and Acidmaw stationary. This means that random raid members get Paralytic Toxin, and they must run towards the Dreadscale tank to get rid of it. After the first burrow, only the Acidmaw tank gets Toxin, but he must get close to the random raid member who has Burning Bile. Usually it’s better if one of the players affected by Burning Bile runs to the Acidmaw tank, not vice versa.
Positioning is important. No players except the tank should ever stand in front of one of the worms. The distance between players should be as large as possible, so that fewer raid members get Paralytic Toxin at once (it’s an AoE centered on one player with 10 yard radius). At the same time, players can’t be more than half the room away from the Dreadscale tank, else the toxin freezes them before they reach the tank.
Normally, Acidmaw is killed first, to get rid of Paralytic Toxin, even though after one worm dies, the other enrages for at least 50% extra damage (10 and 25 player normal).
Hunters should mark both snakes when they burrow so they are easily followed underground.
2. Lord Jaraxxus (2nd boss fight)
Lord Jaraxxus is the second encounter of the Trial of the Crusader raid instance. Lord Jaraxxus is summoned by Grand Warlock Wilfred Fizzlebang when the gnome attempts to summon a doomguard for the next challenge. Jaraxxus kills Fizzlebang for his efforts, and next plans to kill the player.
3. The Faction Champions (3rd boss fight)
This fight is a PvP-styled encounter against a team of the opposite faction:
4. Eydis Darkbane and Combat Fjola Lightbane – Twin Val’kyr (4th boss fight)
The Twin Val’kyr, Combat Fjola Lightbane and Combat Eydis Darkbane, are a pair making up the fourth (and ostensibly final) encounter in the Trial of the Crusader raid. They both share the same health pool.

Try this video for Northrend beast
http://www.youtube.com/watch?v=oEcCItDmIz0&feature=player_embedded#
Thanks for that video link shai. For some reason it doesn’t play though… is it just me or something wrong with the video?